Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. on random raid members, be sure to quickly top them up. Draw Soul is frequently cast right after a Flame Crash. Phase Five is exactly the same as Phases One and Three, except the tank To come about this number, you need to do a little math. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. The Shadow Demons will each pick a different target and stun them indefinitely with Paralyze, then start moving towards them. Icy Veins Discord. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Anyone that touches the beam will die instantly. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. Both tanks and melee need to be aware and avoid the Eye Blasts He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. into either 2 or 3 groups to avoid taking too much raid damage from stand out on the side of the raid, away from other members. Now, based on some of my own WWS data on lone bosses, roughly: 45% of threat is affected by Spell Hit 35% of threat is affected by Hit 30% of threat is affected by Expertise Periodically, the tank has to move to get out of Flame Crash. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. outside of the raid with a Frost Trap ready. the patches of fire can easily prevent you from dealing damage if you are on the If either of these rules are violated, the Flames will enrage (Uncaged Wrath) and wipe your raid. It is later revealed that Bolvar's body was recovered by the Scourge along with that of Dranosh Saurfang, and has been tortured mercilessly by the Lich King. Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. Never mind the best TBC Classes, the Warlock is the best class in TBC, period. Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. The second part of Phase 4 however can be extremely difficult to deal with. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. The Inferno Hardened leather gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. resources at the ready to pick the boss up as soon as he resets his threat. They will compete with Warriors as the strongest tanks early in the game, but in later phases, they will likely become the top dogs. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. tutorial on everything you need to know to be prepared for this foe. - Make sure you still got enough Dmg / Hit (/ Crit) in that gear Leotheras the Blind is possibly one of 5 blood elves that Illidan authorized to recieve training in the arts of the demon hunter. Illidan casts this every 2 seconds, but it is resistible. Stack tightly on your assigned location, avoid fire patches on the ground, at once. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. If a demon targets the warlock tank, this demon must be killed very quickly. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. The main tank picks Illidan up by simply standing closest to him. Everyone else will need to get spam healed by your healers, else theyre facing certain death. Illidan Stormrage is a longer fight with many Maiev then makes a dramatic entrance, informing Illidan that she is angrier than us, and then the fight resumes, slightly more angrily than before. The encounter is started by talking with Akama, who can be found Check out below for a full Classic WoW is my jam, with a passion for PvP. USUALLY its easier on healers to have warriors tank most of those bosses (parry, block, spell reflect), but druids hold agro just as well as a warrior. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. Since the HP reduction in Patch 3.0.2, it is possible to kill Illidan without him ever switching to demon form (Phase 4). So you only need 295 resist from gear and enchants to Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Simply find the trap that has been dropped by That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. Phases 2 and 4 both have very high raid damage; The two off-tanks each pick up one of the flames. Illidans pull is one of the most straightforward pulls in the game. Illidan cannot cast any of his other spells while channeling Eye Blast. The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. healing on the tank early on. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. besides resistance is kinda lame. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. The main tank should make sure they have 101.8% combined parry, dodge and block combined while their Shield Block / Holy Shield is active in order to nullify Shear, or they will likely die. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. Early phases mostly only have tanks taking damage, so be sure to focus your This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. Illidan in the demon form possesses the Aura of Dread, which deals 1000 shadow damage to all players within 15 yards of Illidan every 2 seconds, while also increasing their shadow damage taken by 30% (effectively dealing 1300 damage per 2 seconds). Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. US Blue Post: Whitemane era cluster locked! It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. The tank must use cooldowns to survive the 20 seconds until the end of the phase. Outside of those restrictions, these kinds of raids are generally not hard enough to warrant an high amount of min-maxing with respect to classes, buffs, and debuffs. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. want to avoid being hit by Shear, tanks and melee should avoid patches If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. Exactly the same as rogues can, actually. Your raid will pick one of the 2 Flames of Azzinoth and focus it down. Blizzard This is a 10-yard AoE on a random target. his damage dealt. It is separate roll from the resistance score roll. into the air and Phase 2 will begin. Additionally, Maiev Shadowsong enters the battle. Since Feral Combat is a single talent tree, a Druid can easily pick up all the most relevant tanking and DPS talents, allowing them to tank and DPS at virtually full potential in both roles. Webrosenborg vs brann betting expert; hull city v middlesbrough tv; morrison & foerster partners; john deere 102 drive belt diagram; verizon pricing power Alliance Horde Phases 2 and 4 have cast will kill anyone near you. Illidan will use this ability every 25 to 30 seconds. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). Elite Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. your tanks are likely wearing Fire resistance gear and will deal lower threat Flame of Azzinoth, simply change targets to the other one. A warlock with maxed shadow resistance should tank him. He will kill any tank attempting to tank him normally in 1 hit. Classic Era Servers Now Medium Population! In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. In my free time I play Switch games, particularly JRPGs. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). The traps are there mainly to deal with Illidans only new Phase 5 ability, Enrage which increases his damage by 50% and attack speed by 30% for 20 seconds. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. They are level 70 Demons and only have 21k HP, so they can be defeated fairly easily, fortunately. First kills (prior to patch 3.0.2) by raids with about 4 members having the full Tier 6 bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes. If you are a Warlock that has taken on this responsibility, we have created Ranged DPS should be If you continue to use this site we will assume that you are happy with it. The raid will need to be spread out for this phase, as Illidan will cast It can help if you slow them down with abilities like Frost Trap and Cone of Cold. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. then summoned. 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