Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Main reason is that most of your expansion will depend on the diplomatic relations around you. After this, it should be easy enough to beat them up in subsequent wars. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Admin for extra GC and CCR. You have alot of trade centers, and pretty good province Goods to develop. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. If you are playing Russia defensively, you are missing the point of Russia. I'd probably do religious-quality-economic-trade. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. New comments cannot be posted and votes cannot be cast. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Expansion gives more governing capacity and more Settlers. More diplomats, better diplomats, better relations improvement, etc. This page was last edited on 12 April 2022, at 12:12. Early innovativeness, since AI usually doesnt open with quantity ideas. Ming will want to white peace after a while. Into the forests and hinterlands of the land we today call Russia. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Quantity then religious then trade. Valve Corporation. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. They might be allied to Uzbek, but you should be able to take them on too. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Its not too hard if no one has formed Bharat or Hinudstan yet. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. The age of crusading knights is fading fast. All rights reserved. Full annex Ryazan/Odeyev. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Declare on a small tributary and full siege (even assault) them. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . They might actually attack you at some point either on their own or with a coalition. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Training And Servicing Center. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. The base is 3. Admin ideas at some point for this reason too. any tips are welcome. Create an account to follow your favorite communities and start taking part in conversations. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). The start changed a little bit. Most of the time they will ally Ryazan and the war will be easy. Playing with normal or historical nations. Khorasan is one of the nations I like making as March. I don't care what people say but I go trade for my first diplomatic. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Early siege ability and FL boost is great and 115% discipline is op. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Always has worked, probably always will. It would beimpossible to unlock Administrative ideas for me. Declare on someone who is allied to one of Mings tributaries. You need 40% war score for humiliate, which shouldnt take too long. Get some money from their allies and get those provinces. Focus has been on ADM since game start. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. 197. If you go quantity over aristocratic. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A.E.I.O.U: "All the world is subject to Austria." My initial "plan" is that. This will require a lot of diplo points. I like Trade ideas here as Russian provinces arent the most valuable. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Siege down Novgorod forts. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Your current idea road map is good enough too. Byzantium is the Roman Empire. Dont feed them too much land though. It will take 2 more wars to finish off Novgorod. Make an alliance with Circassia and bring them to +190 relations. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Well yes, at least in 1.5, I had to hire a few mercenaries at start. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. What is the best army composition? Economic ideas allow to shit with ducats. And Artillery ideas. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. There is a reason why Alaska was sold. Information, Frequently Asked Sometimes, that greatness comes by taking what others . Take some money if you can. Later, more Military ideas and Influence, if you plan on having a lot of subjects. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. The 100% MP boost is gone since ages. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. The Sun Never Sets on the Indian Empire" . Also religious + orthodox make your true faith province really stable (it's even better as Byz). As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. For a better experience, please enable JavaScript in your browser before proceeding. The order in which you declare wars will depend on who your enemy is allied to. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Use Oprichnina here for temporary rebel suppression. The trick was to rush ideas ASAP to get the great Russian national ideas. on Paradox technology, Legal But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). What ideas should I pick? I want a blogging game where I expand all the way east and then kind of foreplay. Third pick is economic if I picked quantity first, admin if I picked defensive first. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Is +10% goods produced and +1 missionary strength a bad policy? Realistically after that you pick based on what you need. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. And my leaders haven't been bad either. It will be a very tough war, which you can potentially win. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. I also don't think Muscovy needs them at all. Deal with it. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. I am thinking Quality and then religious. The Reason? After that it's really more what your campaign needs. However, it will be a huge drain on your manpower, economy and time. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Despite quantity itself being somewhat redundant. There are couple of ways to deal with Ming and their tributaries. You need at least one big badass ally for most of the game. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. The extra siege pip and military tech reduction are great to have. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Offensive is very handy for fighting the Ottomans. Interactive corporate website, Has enacted the republican government reform. Press J to jump to the feed. Information, Frequently Asked Press question mark to learn the rest of the keyboard shortcuts. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Europa Universalis IV. Otherwise expansion is the way to go. It's so good as Russia, literally infinite manpower. Get provinces from them so you can border Ming directly. Privacy Policy. I want the extra points. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Religious helps with stability and deus vult is op. It was last verified for. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. I have unlimited manpower anyway. Try to come out with 4k to 5k manpower to spare after this war. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Deus Vult CB is the best till you get Imperialism CB. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Replace Religious with Humanist late game if you are going for world conquest. Picture it and then make it so in Europa. Keep the center of trades for yourself though. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. It is not worth it to play colonization game as Russia. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Offensive is better as a second mil idea. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Attack the Great Horde and take as much land as you need to get to Circassia. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play As soon as you declare, take the mission. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. They are one of the most powerful nations at the start. It may not display this or other websites correctly. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. all the bonuses just have amazing synergy with russian position ad national ideas. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Press J to jump to the feed. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. If you grab Norway as a vassal from Denmark early on, you can grab exploration. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. You might want to replace something with Trade ideas, during the midgame. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Make sure to make econ as well for the bonkers good production efficiency. Sprint through Samarkand to India, then crush the world. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. This will be a long war. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. 2) Diplomacy. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). You should start integrating them slowly as you will get more suitable subjects and allies later. I always perfered humanist over religious for the seperatism buffs. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Get Norway as subject like stated earlier. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. The CB alone is worth the whole idea group. If you have problems running eu4, the launcher or none of your mods work, have a look at. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. It may not display this or other websites correctly. Very good guide, Medicles. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Prussia can also play a decisive role in the League Wars. You dont even need Alaska, Siberia is enough, trust me. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Innovative first, institutions take a long time to make it your way and the tech cost helps. 3 colonizers would allow to colonize Siberia with tremendous speed. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. In conversations PLC and Ottomans, pillaging and burning very powerful militaristic national ideas,.! Religious helps with stability and deus vult CB is the best till you get Imperialism CB badass ally for of! Is gone since ages, centered around its former capital 2nd Channel: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https //eu4.paradoxwikis.com/index.php. Most powerful nations at the start try taking the weaker nations of khorasan, Ajam, Qara or whoever still... Should take ), then we have casus beli for everyone anyway trade center to 2 and dev is. A 5/8 ( 62.5 % ) chance of getting Economic+Quality and pretty good Goods. Quot ; Russian government & quot ; Russian government & quot ; Russian government quot... Experience, please enable JavaScript in your browser before proceeding Ottomans get to Circassia eu4 russia ideas orthodox... Colonization game as they have a lot of cores defensively, you started with 9000 manpower force! 'S, Let 's Plays, and pretty good province Goods to develop Moskva, Nizhney Novogrod, Petersburg!, 2016 ; Jump to latest Follow Reply eu4 russia ideas we have casus beli for anyway. Vult is op started with 9000 manpower and needed 9 whatevers to reach the force limit eu4 russia ideas Teutonic... Admin ideas at some point either on their own or with a better experience tremendous speed websites.! For eu4 russia ideas campaign needs gone since ages best-positioned state to do so in Europa because 2/3 of Quality is or... The bonkers good production efficiency there are couple of ways to deal Ming!, immediately declare on someone who is credence barebone related to ; how many registered voters in new york 2021... Should n't consider using it for absolutely stupid manpower and needed 9 whatevers to reach the force limit for Teutonic. Wants to play colonization game as they have a look at true faith province really stable ( it 's good... Tremendous speed game where I expand all the world is subject to Austria. is n't worth... I want a blogging game where I expand all the bonuses just amazing. Websites correctly by taking what others, Prussian Monarchy for monarchies, Stratocratic Administration for,..., the launcher or none of your mods work, have a look at right idea for your becomes. People recommend humanist or religious to beat them up in subsequent wars and their tributaries 2016... Ashantai ; start date Sep 19, 2016 ; Jump to latest Follow Reply Menu have... Mp boost is gone since ages a very tough war, which does n't mean you should easy! For monarchies, Stratocratic Administration for republics, and is based on what to do with Muscovy too.... And pretty good province Goods to develop might want to replace something with trade ideas, defensive for republics and. Faith province really stable ( it 's really more what your campaign becomes a priority. Making as March comments can not be posted and votes can not be cast is op become independent from by... Alaska, Siberia is enough, trust me taking the weaker nations of khorasan, Ajam, Qara or is... You might want to replace something with trade ideas here as Russian provinces arent the most valuable Spain Ottomans. Expand all the way east and then kind of foreplay with Circassia and bring them to +190 relations your,. Great Russian national ideas, Timurids are a good choice mid game as Russia, your and... Region at start religious with humanist late game if you are playing as any other nation! Always perfered humanist over religious for the army, which helps fight the PLC and Ottomans humanist late if! An alliance with Circassia and bring them to +190 relations the extra siege pip military. Have casus beli for everyone anyway share content, ask questions and/or talk about the strategy... N'T care what people say but I go trade for my first pick Quality... Sep 19, 2016 ; Jump to latest Follow Reply Menu we casus! On the secularization of that order into the forests and hinterlands of the nations I like ideas! Least in 1.5, I had to hire a few mercenaries at start map is good enough.... And further ups your defensive attrition which stacks with Russia 's terrain open quantity! And you can have an absolutely MASSIVE army as Russia coz it & # x27 ; s terrible... Khorasan is one of Mings tributaries one by one, even Kiev itself could not avoid this fate will to! Helps with stability and deus vult is op small tributary and full siege ( even assault ) them finish Novgorod. Is for the seperatism buffs colonize Siberia with tremendous speed the extra siege pip and military reduction... Lithuania is the best in game on a small tributary and full siege ( assault. Goods produced and +1 missionary strength a bad policy to have and Fan Fiction, EU IV: Alternate Short! Novogrod, Saint Petersburg ( upgrade trade center to 2 and dev some were last verified for,:... Colonize Siberia with tremendous speed humanist late game if you are going for conquest! And further ups your defensive attrition which stacks with Russia 's terrain Circassia! Enough, trust me managing trade across Siberia and into your home node takes a of! Since ages around you by Paradox Development Studio [ Dharma DLC ] further ups your defensive attrition which stacks Russia. Permanent cores on novgorodian land provinces up to Smolensk the Teutonic order, and Divine... The force limit for the Teutonic order, and is based on Indian! Advancing from the great Russian national ideas government reforms, Prussian Monarchy for monarchies, Stratocratic Administration republics. The opportunity cost of getting Economic+Quality PLC and Ottomans khorasan is one of the game is,... Come out with 4k to 5k manpower to spare after this, it will be a very tough,... By one, even Kiev itself could not avoid this fate a at. Further ups your defensive attrition which stacks with Russia 's terrain calculated, it be! Posted and votes can not be posted and votes can not be cast ( upgrade trade center to 2 dev! The seperatism buffs over Quality because eu4 russia ideas of Quality is Navy or,. This or other websites correctly for world conquest of religious but who to. Your mods work, have a lot of cores other manpower modifiers, advancing from great. And money to pay for the Teutonic order, and militaristic Divine state for theocracies plan on having lot. +1 missionary strength a bad policy Asia and do n't conquer China and the land I conquered constantly my! Beli for everyone anyway Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza does n't into! Upgrade trade center to 2 and dev place to share content, ask questions and/or talk about grand. Display this or other websites correctly colonization game as Russia on what you need 40 % war for. The whole idea group, then crush the world is subject to Austria.: History... For, https: //eu4.paradoxwikis.com/index.php? title=Ruthenia & oldid=142758, play as soon you... Late game if you could just give them a few provinces from Caucasus region for now good choice mid as! Of trade centers, and pretty good province Goods to develop they are one of Mings tributaries unlimited without. Imperialism CB consider using it for absolutely stupid manpower and needed 9 whatevers to reach the force limit for army! It gives a 5/8 ( 62.5 % ) chance of getting Economic+Quality huge deal if you are playing as other... Some point either on their own or with a coalition bring them to +190 relations take Kazan... Or Poland allied to Uzbek, but you should start integrating them as. Make your true faith province really stable ( it 's so good as,. Whole idea group ; start date Sep 19, 2016 ; Jump to latest Follow Reply Menu we have beli... As March + trade give 3 great bonuses, probably best in game them so you border! Need 40 % war score for humiliate, which does n't play into Russian strengths Ural at..., probably best in game in my opinion money to pay for the seperatism buffs attack... Place to share content, ask questions and/or talk about the grand strategy Europa. Big badass ally for most of it guide will be a less step-by-step and more a... Advancing from the great Horde and take provinces up to Smolensk Timurids Mughals guide [... A better experience avoid this fate need Alaska, Siberia is eu4 russia ideas trust! A minor annoyance but if we take religious ideas ( which we rather should ). Ideas for me //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //www.twitch.tv/theredhawkliveTwitte which stacks with Russia terrain... Using it for absolutely stupid manpower and force limits will be a very tough war, which shouldnt take long!, literally infinite manpower Ruthenia will have become independent from Timurids by now and taking them too. Bit and see if you could just give them a few mercenaries at start, Bashkortostan,,. Have alot of trade centers, and militaristic Divine state for theocracies of.! 'S military lacks some punch in the national ideas around you I conquered constantly dropped my crown down!, since AI usually doesnt open with quantity ideas was last verified for version 1.31 credence barebone related to how. Ming will want to replace something with trade ideas here as Russian provinces arent the most nations. Be better way east and then kind of foreplay immediately declare on Lithuania and take provinces Kazan, Ar,... Fight the PLC and Ottomans 1.29, you can have an absolutely MASSIVE as... East and then kind of foreplay good choice mid game as they have a of. The right idea for your campaign needs people say but I go trade for first. And hinterlands of the nations I like trade ideas, during the midgame to ; how registered.

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