Thus, your party isn't really completely safe, but you have some amount of an emergency plan and you don't miss out on damage for it. However, it suffers at tanking and cant compete well enough against a Tinkerer and Brute. Its attacks are ranged but be used for tanking style combat too. Got plenty of multi target attacks, but piercing shields might be tough. At the end of each scenario, you can proceed to the linked event instead of going back to Gloomhaven, which means you do not need to pull another road event. Eventually a few players will retire and your party will change over time, and you can then come back to the scenario you abandoned. If I were to rank the top most valuable skills to learn in Gloomhaven, it might be managing your initiative. This feels like a weak stamina for the character. But what if you could extend that another round for free? Your band of mercenaries drags through the doors of The Sleeping Lion and collapses into rickety chairs around a vacant table. A great party. Both the CH and SW can provide a little bit of healing, which is really all you need in 3p, the CH and Brute are both very tanky so can absorb the necessary hits, your aoe combos are insane and you have the Brute to finish off single targets. I would not recommend this party. But even with Cragheart staying at Level 2 (waiting for this Ability to be added) the party is very strong. In such cases players must be willing to change up their plans to serve the greater good. To begin with, there are 6 Gloomhaven starting classes: Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Contents General Gloomhaven Class Guide Simply buff yourself and stack the negatives on your Brute + Scoundrel + Cragheart. Shes dashing around with a And the slimmer your deck is, the higher odds you have of pulling those desired cards. Copyright 2015-2023 | Meeple Mountain , Interview with Vital Lacerda, Designer Extraordinaire. Some scenarios may require you to pull in some of your big attack loss cards that you tend to avoid for crowd control. But you shouldn't let that put you off. Below I will describe why. these are easy to collect when playing a Scoundrel. Below I will describe why. You need to play som. I have played primarily 2p but I've got around 60 scenarios at 3p under my belt so I'm pretty confident with what works and what doesn't at 3p. This attacker, the Scoundrel, has The Cragheart would rather the Brute be a ranged ally. As a Spellweaver, try I'll start with one of the six, list how good the possible 5 choices for a party member are, and then from there the 4 remaining choices for the last party member. /* Last tag covers anything over one higher than the previous max-size cap. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. Valve Corporation. The Poison's Source. Verdict: deadly but requires precise play, can be very punishing. for a Brute let you attack several enemies at once and this helps improve the As you play through your cards you slowly start losing stamina until you need to rest and lose a card permanently. Scoundrel - There's no starting character the Scoundrel likes to be paired with more than the Brute so this is a very happy marriage to start a party. If you spend too many of your Lost card abilities early, you may have done some serious damage in the first room or two, but you are much more likely to become exhausted before the end of the scenario. We are a group of passionate individuals who share our love of board games through written and video reviews, articles, and humor, so that others can join us in our journey. wise that you trade this card for something more useful. Gloomhaven Wiki. The Mindthief is an interesting and complex character to play. Playing as a Cragheart will make you feel powerful, after all you are a beast who can tank and have a high health score. Thanks, Justin, for this piece of clarity. Come on over and I'll pour you some Cheerwine. Sometimes enemies that have been slow moving will do a sudden rush attack. Brute + Tinkerer + Cragheart. While every character has card abilities that are almost always useful, not all of them are the right cards in every map. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. Most of a Tinkerers abilities These two approach enemies and the enemies just die. Because your team is constantly shifting as characters retire, you may want to refit your hand when you see the abilities of the newly introduced characters. One tip I'd like to add would be to talk with your party at the start of the campaign about the party's alignment (in its D&D meaning - good or evil mostly). Father of 2, currently residing near Orlando, Florida. Long resting is obviously preferable if you can afford to spend the turn doing so. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. If you use Lost abilities, this exponentially accelerates the rate at which you exhaust because it shortens your maximum allowable turns. Ive played through the entire campaigns of both Gloomhaven and Jaws of the Lion and am over halfway through a second campaign in both. She has a hand of 10 and a low hp. vertical-align: top; thanks, just getting going on steam and found it useful, Board Game Gift Guide 2022 41+ of the best board game gifts, If you're hunting for the best board game gifts for the 2022 Holiday Season, then look no further! If you are summoning something, then its always best to reverse this; use a late initiative on the turn you are summoning and an early initiative on your next turn. A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. These are the perks you should take for the Spellweaver, in order! Have everyone share what abilities they were thinking of using. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are some abilities and items that can summon allies into play. Tinkerer becomes more useful in 3- and 4-character parties. Read more, Now you too can show pride in your state, and more importantly your love of board gaming. I enjoy playing with 4 hero party. Now that you have the basic insights from this Gloomhaven guide, gather your friends and get started! a mere amount of 8 points for health, A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. If you keep using your melee attacks often, chances are youll end up being the one who needs support later. Scoundrel - Pretty much the same as Mindthief above only much worse. This takes some forethought. Not only does this shuffle 2 bless cards into your attack modifier deck for your next scenario, it also gradually progress your town prosperity. Once you get past this point choose whatever others makes sense based upon your personal play style and party composition. The Spellweaver provides some flexibility and utility, although certainly not as much as the Tinkerer, but at the same time provides much better damage than the Tinkerer can. Brute + Spellweaver + Mindthief. We'll be looking to add damage more than anything with our third party member. If you are playing as a Spellweaver, you have the option of choosing from among the 11 cards available. MEC: M - 10, E - 8, C - 6, Overall: 8.6. The Tinkerer can move around Save my name, email, and website in this browser for the next time I comment. Classes that have perks who can thin their deck (e.g Remove -1 cards, Remove +0 cards etc) benefit more from the extra bless cards since the chance of you pulling a 2x card increases much more with every bless card added. When you are clustered in a throng of enemies, you can use an early initiative to attack and then move back out of range. @media (max-width: 1200px) and (min-width: 801px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w1200\/bg.jpg);}} A key concept here when changing your plans is to conserve cards; that is, dont use a Lost card ability as a throwaway. You should always use an early initiative on the turn you trigger invisibility. (As a sidenote I reset my Gloomhaven and did a second campaign.. and I banned Eclipse.. it is not only too powerful but also not fun for the other . becomes conditional to the presence of an earth element in the scenario. is good at looting. What you lack in flexibility/utility/control, you make up in damage, damage, and damage. Playing with Scoundrel and Mindtheif? Dont underestimate the value of those jump cards. Gloomhaven - Campaign and Party Strategy - January 29, 2021 Lets talk about managing your Gloomhaven campaign. Combos that are not recommended: Spellweaver + Scoundrel Here are my top ten strategies that have allowed me to return to The Sleeping Lion in victory. I've played the online version as brute/spellweaver up to level 7. The movement cards for a Spellweaver basically support her to keep up with the gang and not fall too behind. It also comes handy because of the summons (ally attack) and mind control ability. enemy shes attacking isnt close to an ally. Accordingly, we can expand the party by doubling-down on damage (because in Gloomhaven, damage really is king) or by trying to add utility to cover our weaknesses. But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. Conclusion - Gloomhaven Summoner Guide - Ranged Damage. In this case, consider how to spread yourselves around a room so that enemies will pursue different members of the team. To sum it all up, the different starting classes have their own charms. I gave Gloomhaven well-deserved praise upon its release in 2017. It is obvious she is low on stamina and I've been sticking with 2 mercs just to keep things simple, but I can't seem to beat anything and I'm just at the beginning of the free play part of the game. You just need to and our Tinkerer - the Cragheart can feel awkward with the Brute, the Brute feels awkward running in and having no one follow and/or no real accompanying burst damage. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Scoundrel is a rogue character best suited for single target attacks. Initiative helps with this because enemies often attack by initiative tiebreakers. Oh, and speaking of damage, where did it go? However if you're playing at higher difficulties, more thought needs to go into your party composition. The biggest problem with this group is that the Brute is kind of out of place - there's no need for a melee tank/damage-dealer with two other ranged characters, the Cragheart would just be strictly better. As you are playing the game youll be flipping through your attack modifier deck to inflict damage on your enemies. The game offers many variations for possible builds of Gloomhaven character classes. scope of getting experience. Gloomhaven is a cooperative game, so dont neglect communication with your teammates on how to get the job done. --> Damage is what we wanted most but more control is never really a bad thing. Spellweaver - Spellweaver + Cragheart is the best 2p composition, and Spellweaver + Brute was certainly top 3, so it should come as no surprise how good this holy trifecta is. Play your A Mindthief can achieve a lot in Here is a more detailed overview of each class and how to play them. A big advantage of GH vs D&D is that you can . Unless otherwise stated, you should remember that as long as you complete the scenario objective, it is fine if some members of your party exhaust in most scenarios. The Mindthief eventually becomes more flexible between being melee and ranged whereas the Scoundrel mostly just wants to be melee and the Scoundrel has less control which this party does kind of want. Mindthief - The Mindthief works for this party in much the same way as the Scoundrel, providing a lot of melee damage with the space provided by the Brute and Tinkerer. From among the group of Gloomhaven classes, the brute is the tank and often useful for some early success in your quest. Unlike dice where you have an equal chance of rolling each face every time you roll, the attack modifier deck doesnt reset until the Null or 2x damage cards are flipped. Ask them to pause and share what you were intending. Every time the scenario objective reads something other than Kill all enemies, then the map is meticulously designed to provide enough distractions for your party to get off-track, but also provide you with subtle clues to help you win. And I still encounter a loss at times. Patreon for early access to videos https://www.patreon.com/mandatoryquestGrab some sweet merchhttps://www.mandatoryquest.comGH tools and resources spreadshee. If the enemies in the scenario prove to be a bad match, there's no shame in abandoning the scenario and playing a different one that's better suited to your party composition. That means no coins, no treasure tiles, no obstacles, no water tiles. You might struggle in scenarios with lots of targets, and may have a hard time with oozes. SW and CH were already so good in 2p and they only get better together in 3p. The biggest problem with this group is that the Brute is kind of out of place - there's no need for a melee tank/damage-dealer with two other ranged characters, the Cragheart would just be strictly better. A Brute is made for dealing out So on your next turn select a very late initiative and most of the monsters will activate while you are still invisible! And eventually the Mindthief becomes quite capable of being ranged a significant amount of the time, which helps. At the same time, the combination of aoe from the Tinkerer and Spellweaver can make some rooms very easy. If you haven't got access to enhancements yet, I recommend you go back to your game until you eventually unlock it. And you can certainly create a party that works well with the Tinkerer. Initiative is not merely about turn order. Your initiative has a number of implications: it determines when you, your allies, and monsters move and act. Cragheart is best at versatility. It was developed by Flaming Fowl Studios and published by Asmodee Digital, the publisher behind various digital versions of board games, including Takenoko, Gloom, Pandemic, and more. Hence you can get exhausted if you are not careful with the cards. When you play as a Brute, your strength is in your tanker abilities and the way you demolish your enemies. is also available. display: none; The Tinkerer rounds out the weaknesses/risks of a Brute + Scoundrel party by providing a bunch of utility/support to keep the damage-dealers safe. --> rate. And with this years release of Jaws of the Lion and the upcoming Frosthaven, new teams of mercenaries are joining in the adventure spawned from the imagination of Isaac Childres. One point Id like to make is that for most scenarios you only need one player to survive in order to win if one player going supernova can take out a room much faster and with little or no damage to the rest of the party, then it doesnt matter that they exhaust with half a dozen rounds left in the scenario their friends have enough gas in the tank to mop up the rest of the scenario without them. Some minor spoilers if you haven't hit prosperity 2. You can heal yourself or others. However, Meeple Mountain believes that board gaming is the gateway to building better relationships. enemies Some of Mindthief cards even give you bonuses for damage on enemies You can! Short resting lets you keep your momentum and keep fighting but at the cost of losing cards unpredictably. The other combinations which arent mentioned here fall somewhere in the middle of the spectrum. And this obviously And most of the Mindthiefs cards (7 of 13) include Long resting extends your exhaustion timer by 1 round, provides a small heal, lets you strategically choose cards to lose and refreshes your items. The Tinkerer is low on health with only 8 health points and a weak shield. At the same time, the combination of aoe from the Tinkerer and Spellweaver can make some rooms very easy. Gloomtactics covers Gloomhaven & Frosthaven strategy and tactics, as well as guides to help you run through difficult scenarios. It's sticker time! Logging in well over 100 plays, I still find challenges lurking in the swamps, sewers, forests, and mountains of the Gloomhaven-verse. Read more, The Ultimate Worldwide Guide to Board Game Cafes, Our ultimate guide to board game cafes has everything you need to know about what a board game cafe is, or how to find one in your area! If you are a newer player you might want to insert a discuss plans phase after you reveal your initiative. 3 person party -eclipse. Great post, as always! damage, the Spellweaver may need to call upon their ally groups. All these attributes give it the option to be played in different ways. You can only rest once you have at least 2 cards in your discard pile. In fact it can even be difficult to play a Mindthief. She is capable of manipulating the elements with Gloomhaven to ward off enemies who can summon an ally attack. I'd mainly like to hear about starting classes, but locked classes are fine as long as you just use the symbol name. as a Tinkerer.