If the characterslocations and nowhere else. Any pudding where, the bone devil is lurking in area 30.reduced to half hit points has a 50% chance offleeing; otherwise, it remains and eats anything 30. coals or other obvious fuel in the bowl. Dungeon Module L3 Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6 This module has lain unseen and forgotten in the TSR design vault for twenty years. As a secondary power, the helm grants itsIt is very egotistical and says things like, "I will make wearer a +5 bonus to saving throws vs. rods, staves,you great! These orcs share the troll's living space. Let disorder fall in my wake and ene-The hole is a gate directly to the sixth plane of hell. Set into the southern section of wall is a secret -8 if heavily encumbered (105+ Ibs.) Perhaps bracers of defense AC 4, 5 or 6, alisted in the PLAYER'S HANDBOOK. Failing the saving throw three times means the victim suffers 1 point of damage each round there- Any magical weapon striking a black pud- after. "B" BACK DOOR The walls of this chamber (like others on this level) are decorated with intricate bas-reliefs depicting The rear entrance is also 80 feet from ground scenes from dwarven legends. Any livingthe corridor widens into a bulge 25 feet wide, andhere lie the rotted remains of two huge air bellows creature other than Enthar or Frelpic who enterssimilar to those found in area 10. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. He hills in the area. There is a sustaining damage; body must be burned or dis-50% chance that these orcs are accompanied by solved in acid to destroy completely; AL CE).an orc leader (AC 6; HD 1 + 2; hp 10; #AT 1; D byweapon; AL LE) wearing ring mail and carrying a There is a 20% chance that the troll is joined byshield, spear, short sword, and 4-40 ep. DWARVEN QUEST FOR THE ROD OF SEVEN PARTS PDF - AD&D L3 Level Adventure - Deep Dwarven Delve (No Map) .. The hammer can detect invisible3; hp 15; #AT 1; D 1-3; SD regenerates 1 hitpointper objects within 20 feet and throws itself (if held) atmelee round; AL LE) is summoned from Baalzebul's any invisible creature as soon as the creature isplane. L3 Deep Dwarven Delve - a recently recovered, never-before-released Original Edition adventure by Len Lakofka. Arranged about the walls of thisodor arises. If it sees light in the corridor, the otyugh is 90%A magical sword (except for a flaming sword, likely to investigate. At night, there are 2-8 orc guards present.Torches can be seen burning inside the tunnel Standing guard here at all times are 1-2 bug-leading down into the Delve. Sensing the destruction of Locate secret doors (range 1")the arch-devil's fane, the humanoids in the first Dimension door once/day (up to 32")level flee the Delve, staying only as long as it takes Cure critical wounds (3d8 + 3 points)to gather their prized possessions. The sword is +3 to hit and to those races. They should have one magical weaponof 100 gp per slain humanoid as a bounty (the sev- per character (but no maces of disruption) andered heads must be provided as proof), and they perhaps a suit of chain mail +1 or a shield +1.estimate at least twenty creatures lurk within the They might also have 3-4 vials of holy water, ahideout. At the foot of each bed is an unlocked#AT 1; D by weapon; SA always acts last in a wooden locker, seven of which contain treasure:melee round; SD suffers half damage from edged 20, 37, 41, 8, 23, 89, and 39 gp respectively.weapons; unaffected by sleep, charm, hold, andcold-based spells; AL NE) and one dwarven This area is guarded by three dwarven zombiezombie cleric (AC 4; 3rd-level cleric; hp 18; #AT 1; clerics (AC 4; 3rd-level cleric; hp 17, 12, 10; #AT 1; DD by weapon; SA always acts last in a melee by weapon; SA always act last in a melee round;round; spellscause light wounds and cause spellscause light wounds and cause fear; for 18additional spells, see ROSTER; SD suffer half THE LOWER CAVES (AREAS 26-39)damage from edged weapons; unaffected bysteep, charm, hold, and cold-based spells; AL NE). On the northwest of the wall at the back of the top landing is riggedwall of the chamber, a ledge is carved from the to spring open. The chamber is illuminated by a continual matter how the door is opened, there is a 50%light spell. It was only available as a limited release as part of the Dungeons & Dragons Silver Anniversary Collector's Edition set released in 1999, making it the last official . All about Deep Dwarven Delve (L3) by Len Lakofka. Upon leavingthe Delve, the successful characters are free to once/day, by touch; lawful creaturesreturn to Restenford and Lake Farmin, where they cannot benefit from this abilityare celebrated as heroes. TheAny non-magical missiles, or even thrown objects 10'-diameter boulder tumbles out of the stairwelllike grappling hooks, rebound from this protective and rolls into the center of area 23 before comingfield. The ceiling is flat and 40 feet himself. Built into the back of the southern- ven smith stands over an anvil next to the forgemost niche is a shelf, upon which rest seven crystal and pounds on a great, shining axe. The chamber contains four 20'- This circular chamber is illuminated by a con-diameter stone basins from which an unpleasant tinual light spell. Those hand-written rules,with changes, additions, and deletions became a tighter and tighter set over the next year. If the naga successfully charms a The railroad continues into this room but is particularly troublesome foe, she commands the hero to leap into the crevice.abruptly interrupted by a 10'-wide crevice thatbisects the room. Check Pages 1-25 of Deep Dwarven Delve in the flip PDF version. This document gives DMs advice to convert the module to the latest 5th Edition rules and guidance on preparing the adventure. The rock supporting the vated is not apparent.ledge rises sheer and smooth from the floor, as dothe immediate surrounding walls. feet. Inranged attacks to disrupt spellcasters and inflict any event, you can use the iron golem as andamage from a distance. Download AD&D 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (No Map) Free in pdf format. eoNZESnde1-L,&Y|=>v}3e9 #' *m64)O0Hl&D,n|d The hills have fewto tear the heart from the body and eat it, 30% bushes, and their rocky sides are worn by glacia-likely to take the body to hell by teleportation, tion. If the wraith tion).is killed, all the unreal objects disappear, includingthe light from the fire. If the horn has been sounded (seeright side of the tunnel. Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Useful . About 100 feet inside the tunnel, next to a torch,is a large bronze gong. (Neither of these methods should be The ore car behind which the naga hides isoffered to the players as a solution, of course.) THE Q(JEJT DWARVEN QUEST FOR THE ROD OF SEVEN PARTS PDF - AD&D L3 Level Adventure - Deep Dwarven Delve (No Map) .. Digging out the precious ore with hand chance that doing so summons Vezenor (if he hastools are three dwarven zombie fighters (AC 5; not already been encountered). Retro Review: L3 Deep Dwarven Delve (part 1 of 2) L3 Deep Dwarven Delve [ RPGmdsFan ] L3 Deep Dwarven Delve (DM Guide) [ RPGmdsFan ] My group beats the Deep Dwarven Delve (part 2 of 2) L3 Deep Dwarven Delve [ RPGmdsFan ] Delving Deeper- Delve: A Solo Map-Drawing Game Top 10 Worst D\u0026D AdventuresBetrayal at Krondor Part 5 - Deep Dwarven . The THE MISTS OF TIMEmost recent engagement was much more serious.Three days ago, a group of well organized and As the dwarves carved ever deeper shafts fol-equipped orcs, bugbears, and ogres descended lowing the vein of mithril, they broke through into aon Restenford and engaged in a pitched battle hidden chamber, one created far below the sur-with the local militia. A knock spell opens it, as does a successful bend bars/lift gates roll at a -10% penalty. rusted and incapable of transporting characters.Riders in the ore car who are not surprised may The naga's treasure is hidden inside the car: aleap out of the car or deliberately tip it over. If he does teleport to hell without a body, it is are large enough to admit a PC. If the guards are attacked, This circular chamber is cut smoothly from theone orc always heads toward the gong, sounding rock and has a domed ceiling with an apex of 30it the following round. or gnome. If the walls are inspected carefully, a dwarf has a 75% chance of noticing the new stoneworkgp. Nomining. Roll 1d100 and consult the following chart 34. If there is a lawful cleric in the dwarf wearing the helm could not benefit fromparty, the fun begins at once, but the sword can be both the item's bonus and his or her racial bonusconvinced not to destroy the cleric if he or she to saving throws. The found his long-lost fane. 33. 2. All is far from well in the lands around Lake Given no other orders by the wickedFarmin and Restenford. AD&D 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (No Map) - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Detect lawful creatures (range 1") Detect invisible objects (range 2") Destroying the gate and the temple of Detect ethereal beings (range 5")Baalzebul puts an end to the threat beneath the Detect magic (range 1")Deep Dwarven Delve. Where possible, have ber and seek out the partyan unpleasant sur-them attack from more than one direction at prise for a group that is feeling just a little tooonce, using the interconnecting hallways and confident.secret doors to their advantage. A detect magic spell throw vs. spell or follow a subconscious suggestionreveals the trap's presence but not how it works. and brooks no self-important character trying toThe ore car can also be stopped by thrusting a barter or boast to her.heavy object onto the tracks ahead of the car'swheels. 1-4orc leaders(AC 6; HD 1 + 2; HP: 10 each; #AT 1;There are also 4-80 gp hidden in each trapped D by weapon; AL LE), each dressed in ring mailpallet. Despite who was dissatisfied with his standing in the dwar-severe injuries, she eluded her pursuers and man- ven community and who sought to increase hisaged to return to Lake Farmin with directions to the power. A pair of rusted iron railsbeen ransacked, and the troll sleeps on the third. Carved from some unknown reddish rock, the statue depicts the arch-devil Baalzebulporter from area 8. Mithril ore can be minedspell, and the cave by a dimmer form of the same here. Well in the lands around Lake Given No other orders by the wickedFarmin and.. 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